We tried to lay out everything to 48x48 squares as well to make sure there were as many squares for each pose but that didn't seem to help. Me and artist have been trying to get this working and I can't figure out what's going on. As you can see her position is completely off and if loop is ticked she's 'jittering' all over the place unlike the actors who are laid out in the exact same way. This is a character that I took the loop comand off to show the neutral pose. I'm using Yami's multiple frames for sideview battlers and it has worked well for other player characters but this monster is giving problems. I really had no idea where to post this, I apologize if this is in the wrong forums but I have a really big problem with a custom sideview battler of mine.